A couple of weeks ago, I wrote about an indie horror game titled, No I’m Not A Human. Curious minds can play catch-up right here: No, I’m Not A Human
In the time since, I completed my first playthrough of the apocalyptic simulation, and had a lot of fun in the process. Undoubtedly, my favorite element of No, I’m Not A Human was the variety of NPCs who come to the player’s home seeking shelter. The character design ranged from humorous to hideous, mundane to absurd; this added a layer of complexity to the high stakes game of decerning fellow humans from the villainous Visitors.
With a rumored 16 unique endings, character secrets, and dozens of achievements, No, I’m Not A Human has a high replay value. After a pause, I have little doubt that I’ll find myself answering the door to strangers once more.
Interested parties, can enjoy my gameplay with the playlist below.


